A few scenes from our Forge of Fury session today at The Mountain Door. Cool planked bridge is by the Miniature Building Authority. Rest of terrain is largely a mix of old and new Dwarven Forge with a smattering of Hirst Arts tiles. Pig Faced Orcs are from Other World miniatures – Character figures are mostly Reaper – the Dwarf is an old Citadel model.
I have run the Sunless Citadel by Bruce R. Cordell a few times. It was the module that launched 3rd edition D&D and was recently converted to 5th edition in Tales from the Yawning Portal. It is fun dungeon crawl and I recommend it highly. However, there are a few parts of the dungeon that are difficult to represent with Master Maze. I decided to use my Hirst Arts molds to create some practical pieces to fill a few voids in the Dwarven Forge stuff.
Here is one of the problematic rooms (#20):
Sorry, for the blurry map picture, but it gives you an idea of the problem. That big semi-circular part of the room is tough to represent. I have used the older resin cavern curve pieces in the past, but this really was not satisfactory. So using Bruce Hirst’s 8″ circular tower field stone mold, I made these:
Here is room 20 using these new tiles:
The paint scheme is much darker than the old Master Maze, but it is much closer to the newer Dwarvenite. The picture below is a comparison with the newer stuff:
Not perfect, but there is a wide variation in the Dwarven Forge paint schemes too, and it certainly looks decent on the table. The piece was built on a piece of cheap vinyl tile and I gave it a felt backing:
The room’s dimension’s do not exactly match my build. My build is 40 scale feet across and the map depicts a room 45 scale feet across. I could insert a few 5 feet pieces to match, but I wanted a practical piece I could use in lots of dungeons.
These pieces will also serve as the basis for building some of those darn circular rooms that dungeon designers seem to insist on using.
My two younger sons and I have a different kind of D&D 5th edition campaign going. The campaign takes place in a mega dungeon. Each session we switch off as Dungeon Master. Whomever is playing characters for the next session decide which exit they are going to follow. The D.M. who is up maps out a new room and then designs one encounter in the room.
We play the dungeon on average about every other day after dinner. The session usually last 15 to 25 minutes.
It is a great way to spend some time with my sons. The boys get to play and D.M. a little bit and my youngest gets to let his imagination run wild designing his encounters. We very rarely run into a standard monster in his encounters. Nobody gets burned out as D.M. or just playing.
We use a shared google doc for the room descriptions. One of my favorite encounters my youngest son wrote was when we ran into a scorpion the size of a taxi with a stinger the size of a long sword. Fun times!
For the first time in several years I am playing in an RPG campaign. I almost always am the Game Master, so it has made for a nice change of pace. It is always good to gain some insight into the game from the other side of the screen. Anyway, one of my fellow players is running a Tabaxi – a cat-person. I’m not big on furry-style characters, but he has done a nice job with his character. The problem was we did not have an appropriate miniature. Then I remembered I had some old Alkemy (an OOP French fantasy skirmish game) figures that might work. I painted one up and we will see if he wants to use it.
I am running the Bruckburg campaign this afternoon – I will post a campaign report soon.