Sunless Citadel Dungeon Pieces

I have run the Sunless Citadel by Bruce R. Cordell a few times. It was the module that launched 3rd edition D&D and was recently converted to 5th edition inĀ Tales from the Yawning Portal. It is fun dungeon crawl and I recommend it highly. However, there are a few parts of the dungeon that are difficult to represent with Master Maze. I decided to use my Hirst Arts molds to create some practical pieces to fill a few voids in the Dwarven Forge stuff.

Here is one of the problematic rooms (#20):


Sorry, for the blurry map picture, but it gives you an idea of the problem. That big semi-circular part of the room is tough to represent. I have used the older resin cavern curve pieces in the past, but this really was not satisfactory. So using Bruce Hirst’s 8″ circular tower field stone mold, I made these:


Here is room 20 using these new tiles:


The paint scheme is much darker than the old Master Maze, but it is much closer to the newer Dwarvenite. The picture below is a comparison with the newer stuff:


Not perfect, but there is a wide variation in the Dwarven Forge paint schemes too, and it certainly looks decent on the table. The piece was built on a piece of cheap vinyl tile and I gave it a felt backing:


The room’s dimension’s do not exactly match my build. My build is 40 scale feet across and the map depicts a room 45 scale feet across. I could insert a few 5 feet pieces to match, but I wanted a practical piece I could use in lots of dungeons.

These pieces will also serve as the basis for building some of those darn circular rooms that dungeon designers seem to insist on using.


My New Table

I just finished putting together a new kitchen table.


Isn’t it lovely? Aren’t you excited? Let me show you another amazing shot of the table.


Now, I know many of you are saying: “That’s it – Pogue has gone over to the dark side of domestic boredom. What happened to the man I knew! The sorry S.O.B. is excited about a kitchen table!”

But, behold friends – this is no ordinary kitchen table!


My Duchess Gaming table finally came in. The interior does not have the gaming mat yet – it will ship later. Nonetheless, I now have a kitchen table I can get excited about! Further, it is a truly cat-proof gaming space.

Townhouse Project: Part Two

Slow, but steady progress on the townhouse. First a shot of the ground floor tiles.


The blue area in the middle of the light gray hall is a reflecting pool.

Here is a shot with roughed in interior walls to give a sense of the room layout of the ground floor.


The townhouse is designed to be the home of a bourgeoisie, new-rich, merchant – so it is going to be a bit gawdy. I’ve got some challenges with the upper story and roof, but I am going to start detailing the interior walls before tackling those.

Townhouse Projects: part one

This weekend I started working on creating a townhouse for my Bruckburg. I cast pieces from some of my new Hirst Arts molds and set up the ground level.


On the left side of the photo you can see the ground level floor tiles. The Hirst Arts pieces on the right are arrayed on double-sided tape on cardboard pieces. These will be spray painted black and dry-brushed up to appear as wood. Pre-painting these pieces before construction will save me time in the long run.

The Plan

The Town House will be two levels with a dormer out the back of the top story. The walls will be constructed out of foam core board. The ground level floor [pictured above] is glued to a piece of vinyl tile. The second floor will be glued to foam core board. The interior walls will be made out of foam core board. My current plan is to have the interior walls removable by slotting and gluing the interior walls together.